It’s a little unfashionable to look back in February, but hey, I started this blog post on Dec 31st and never finished it… :) The sentiment is still valid though, so here goes.
Massimo & I started Tinker.it! in the middle of 2007 and 2009 has been the year that felt like the “year of teenage angst” for us. We met some wonderful collaborators and clients, worked on some great projects and I thought I’d take a minute to wrap the year up and thank everyone properly.

We saw the year start with some work with Duncan Wilson at Arup Foresight to give life to Force Field, an interactive and Oyster-card reactive light sculpture.

We then worked with Silvio and Paulo from Limiteazero for the National Geographic Store on Regent Street to build a very complex and highly bespoke media player for their storefront. This was a real opportunity to work in product design again as well as figuring out some tricky engineering and going through the very challenging process of bespoke one-off electronics that need to be robust enough for a final permanent setup. In our studio, the word prototype is used very carefully as for clients it can become misleading. A prototype is often a proof of concept to show that something can exist and be built, it’s rarely if ever the final thing.

We then took part in the first Kinetica Art Fair (the second one is on this weekend) and built a presence-sensitive game of Hopscotch. When you played the game, the corresponding squares would light up on a sculpture mirror of the game.

During the late spring, we built a web-responsive physical bar graph called Centograph. This was great fun, as we got to work with David and Olly from St Paul’s for this. The brief was really simple: build something that will appeal to the general public for the 500 year anniversary event and will communicate the value of their 4 technology programs. Centograph invited people to look up any word and would physically display how often that word had been used in the past century according to Google Archive. The slow reset and motion of the physical bars created a sense of expectations and build-up that people really enjoyed. We also noticed straight away that people were searching for terms that created the biggest curve (check out what they looked for via the Twitter feed we created based on searches).
Later on that year we built a complex node-based sensing system for Christian Nold’s Hedenheusene project which we’re still involved in and trying to make the whole world of connected urban devices come to life. Plenty of challenges there in terms of how robust and local you can get and what the quality of the data you can get with industrial sensors is. Really interesting.

The autumn kicked off with our work with Hyper Happen to help kick off the PUSH competition for Nokia’s open source device the N900. We wanted to create a series of “hacks” and documentation that would get people to play with the phone in creative ways. We’re still working on that and presented those projects at the BFI and at Designersblock in Earl’s Court. Fabulous fun to see people interacting with them.

At about the same time, we started working with Dare Digital on helping them make an idea that complimented their digital work for the launch of Sony Ericsson’s Satio come alive. We helped them build a massive adressable grid that pushed air to deflated Space Hoppers according to the use of a hash tag on Twitter. This was streamed live for 2 weeks and was great fun. The challenge here was building such a massive piece after having played around with phones for 3 months.

In mid-october, we went on site to EDF R&D Innovation Lab in the Parisian suburb of Clamart to help them create a start-up culture and develop product ideas in 5 days. Really intense, but we like it that way and the projects that were created were really inspirational to the rest of the company. This is a model we call Innovation Workshops and we’re really trying to push this forward with new clients this year.
We then spent most of December tying up loose ends and starting 2 little projects, one for a client, the other internal, which we’ll hopefully start talking about in the coming weeks. It was great year and a really challenging one, but the team crystallised around Brock, Daniel, Peter and I in London with contributors like John, Cefn and Georgina our dynamic seems really fluid and creative.
In the coming year, I’m looking looking forward to integrating new friends and new ways of working. We’ve moved for the 4th time in the 3 years we’ve been around and I’m hoping that this new office will stick to us more than the others. I’m also looking forward to being able to contribute more to the general scene around physical interaction design and how the digital can become physical and vice versa. There are some really interesting opportunities there which i think are worth talking about and working around. There, I’m spent :) Happy New Year everyone!